Avatar: Frontiers Fixes A Growing Problem With Open-World Games
Avatar: Frontiers of Pandora aims to distinguish itself in the crowded open-world gaming scene, and its approach to traversal may just give it the edge it needs. Set in the rich, vibrant world of James Cameron’s Avatar, the game seeks to balance stunning visuals with engaging gameplay.
A key to keeping open-world exploration fresh is the mode of travel. Fast travel often serves as a mere convenience, but truly engaging worlds make the journey itself a joy. Avatar: Frontiers of Pandora cleverly addresses this by integrating flight into the core gameplay experience.
The Unique Appeal of Flight in Avatar: Frontiers of Pandora
In the game, players can fly using ikran, known as banshees in the RDA terminology, which are winged creatures native to Pandora. Similar to the film, Na’vi characters form a bond with an ikran, enabling them to fly across the game’s expansive landscape. This bonding process involves a journey to the floating mountains, the ikran’s habitat. Once bonded, the ikran becomes as accessible as a horse in other open-world games, ready to be summoned for flight.
Flight in Avatar: Frontiers of Pandora is more than just a transportation method; it’s integral to gameplay dynamics. A preview of the game showcased a mission where players land on RDA aerial platforms and engage in aerial combat from their ikran, adding a layer of dogfighting action. This airborne mobility also introduces a new dimension to base infiltration missions, allowing players to tackle objectives from above, a refreshing change from the typical climb-and-conquer approach seen in some other Ubisoft games.