Third person through a bug during emoting better camera angle
Initially, the use of emotions occurs at zero camera values – the sight looks at the head. I changed the position of the camera when using emotions, moving iBy default, emotions are used at neutral camera values – the scope looks at the player’s head. I changed the position of the camera when using emotions by moving it over my right shoulder. Now it looks more natural, and you can even aim. How to launch a bug:
1. Start the emotion 2. While its animation is not over, use another emotion 3. As soon as the second emotion begins, press JUMP. It may take several attempts, because a certain amount of timing is needed.
Problems (rest on the game engine):
1. Softlock when trying to pick plants with a plucking animation.
2. It requires the use of a bug to enter third-person mode.
3. Going to the pause menu, maps and using the mount resets the bug.
4. The camera no longer rotates when using emotions! I had to sacrifice this to solve the problem with the out-of-sync of the camera and the character.
I’m currently analyzing the game’s engine files to make a full-fledged third-person mod. If you want to help, please write.
Installation Instructions:
Download one of the two mods to suit your taste (right or left shoulder)
Download Universal Snowdrop Modloader
Unzip the archive with the mod to the game directory where the file is located. afop.exe (just put the blue folder in the root folder)
Put the files from Universal Snowdrop Modloader in the root folder too (if already installed, skip this step)
5. You can adjust the camera yourself via notepad by changing the parameters in the file (third_person_camera_emotes.m3rdpersoncamsettings)
myOffset string 0.80;-0.1;-3.0 (shift right or left; shift up or down; shift forward or backward)
Also, the range of the camera from the character depends on the viewing angle settings. The larger the viewing angle, the further away the camera is.t over my right shoulder. Now it will be easier for you to aim.